PROJECT 01 / 03 · REAL-TIMEAetheria
Real-Time 2D Multiplayer Sandbox World — Socket.io / Phaser.js / WebRTC / Neon PostgreSQL
SYSTEM ARCHITECTUREClient (Phaser.js) ⇄ WebSocket Pipeline (Socket.io) ⇄ WebRTC Mesh (Voice) ⇄ Neon Serverless DB
60 FPS @ 50+ PlayersPipeline Sync
Sub-50ms WebRTC MeshVoice Latency
-90% Setup FrictionOnboarding Time
- Built a real-time sync pipeline sustaining 60 FPS for 50+ concurrent players.
- Added WebRTC proximity voice chat, multiplayer canvas interactions, and drag-and-drop customization.
- Built a zero-config Neon PostgreSQL layer with automated local fallback — cut developer onboarding time 90%.